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1992-11-24
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*-----------------------------------------------------------------------*
| Drummer 2.0 Demo |
| |
| Cool Shoes Software |
| P.O. Box 2359, Kernersville, NC 27285 |
| |
| Phone: (919) 722-0830 FAX: (919) 724-4412 |
*-----------------------------------------------------------------------*
*----------------------*
| Demo Documentation |
*----------------------*
This document contains information on Drum Kit files, MIDI/Sound interface
support, anbd the text for the on-line demo manual.
1. Drum Kit Files
2. MIDI/Sound Interface Support
3. The Drummer 2.0 On-Line Demo Manual
If you'd like a hard-copy printed demo manual, complete with pictures and
such, please give us a call. We'll mail you one right away.
Printing This Text
------------------
The file named 'readme.txt' is a plain ASCII text file which you can load into
any word-processor or text-editor. You can also send the file directly to your
printer with the DOS PRINT or TYPE commands:
A:> print readme.txt
A:> type readme.txt > lpt1 (if your printer is on lpt2, use that instead)
*-------------------------*
| 1. New Drum Kit Files |
*-------------------------*
This demo will automatically load a number of sample patterns in different
styles. The samples are configured according to the General MIDI note
number spec. However, you can simply load one of the drum kit (*.KIT) files
that we've included here to reconfigure the patterns for a different
synthesizer or drum machine. To load a drum kit file, use the
FILES-Load Drum Kit... window. This is explained more fully in the
accompanying demo documentation.
Percussion Drum Kits
--------------------
hr-16.kit -- Alesis HR-16 drum machine
hr-16b.kit -- Alesis HR-16:B drum machine
sr-16.kit -- Alesis SR-16 drum machine
proteus.kit -- E-mu Proteus synthesizer module
sq1.kit -- Ensoniq SQ-1 synthesizer
gen_midi.kit -- General MIDI Percussion Map
kawai-k1.kit -- Kawai K-1 synthesizer
kawai-k4.kit -- Kawai K-4 synthesizer
korg-m1.kit -- Korg M-1 synthesizer
korg-m3r.kit -- Korg M3R
korg-p3.kit -- Korg P-3 synthesizer
p3_rock.kit -- Korg P-3: POC-01 "Rock Set" card
d-110.kit -- Roland D-110 synthesizer
mt-32.kit -- Roland MT-32 synthesizer module
tr-505.kit -- Roland TR-505 drum machine
tr-626.kit -- Roland TR-626 drum machine
tr-707.kit -- Roland TR-707 drum machine
u-220.kit -- Roland U-220 synthesizer
drumtrax.kit -- Sequential Circuits Drumtraks drum machine
tom.kit -- Sequential Circuits Tom drum machine
sblaster.kit -- Sound Blaster/Ad Lib-compatible sound card
rx-5.kit -- Yamaha RX-5 drum machine
rx-7.kit -- Yamaha RX-7 drum machine
rx-11.kit -- Yamaha RX-11 / RX-21 drum machine
sy22tg33.kit -- Yamaha SY-22 / TG-33 synthesizer
sy55tg55.kit -- Yamaha SY-55 / TG-55 synthesizer
sy77tg77.kit -- Yamaha SY-77 / TG-77 synthesizer
wersi.kit -- Wersi CD Series synthesizer
Pitched Drum Kits
-----------------
major.kit -- a Major Scale
pent.kit -- a Pentatonic Scale based on Gamelan. Great for Kids.
blackkey.kit -- the "Black" keys on the piano keyboard
kids_1.kit -- Pentatonic scale with some drums.
kids_2.kit -- Pentatonic scale with Bass and drums.
*-----------------------------------*
| 2. MIDI/Sound Interface Support |
*-----------------------------------*
This package includes support for the following interfaces:
* MPU-401 compatible MIDI Interface
* Music Quest MQX-32(M) MIDI Interface
* Sound Blaster-Compatible 2-op FM (Internal Sounds)
* Sound Blaster-Compatible MIDI Interface
* Key Midiator MS-101 MIDI Interface
* Key Midiator MS-103/124 MIDI Interfaces
We continue to support new interfaces. So if you have something that's not
on this list, give us a call. We may already be supporting your interface.
The following sections supply specific information that you need to know
about each interface. For more on selecting and configuring interfaces in
Drummer 2.0, please see the section of Chapter 2: Installation Guide titled
"Installing and Configuring Your MIDI/Sound Interface".
MPU-Compatible MIDI Interface
-----------------------------
This driver works with all MPU-compatible MIDI interfaces, including:
* Roland MPU-401
* Roland MPU-IPC
* Roland MPU-IMC
* Music Quest MCC-1
* Music Quest PC MIDI Card
* Music Quest MQX-16 and MQX-16S
* MIDIman MM-401
* All CMS interfaces that are 100% MPU-compatible
Most CMS interfaces are MPU-compatible.
* All Voyetra interfaces that are 100% MPU-compatible
Many Voyetra interfaces are not MPU-compatible, though most can
be upgraded to full MPU-compatibility with the purchase of an
extra chip. If you're unsure as to whether or not your card is 100%
MPU-compatible, please call Voyetra.
Please Note: Unlike all other interface manufacturers who we've
talked to, Voyetra refuses to supply us with development information
on its interfaces. So, we can only support their cards in MPU-401
compatible mode.
The default settings for an MPU-compatible interface are IRQ 2 and
Base Port 330 Hex. If you're using other settings, please be sure to
tell Drummer the proper IRQ and Port settings when you select the interface.
Music Quest MQX-32(M) MIDI Interface
------------------------------------
This driver supports the MQX-32 and MQX-32M. For either interface, Drummer
supports both output ports. The two input ports on the MQX-32M are merged
inside the hardware, so Drummer is only able to see one MIDI input port.
The default settings for the MQX-32(M) are IRQ 2 and Base Port 330 Hex.
If you're using other settings, please be sure to tell Drummer the
proper IRQ and Port settings when you select the interface.
Please Note: There is a bug in very early versions of the MQX-32 which
affects multiple output port support in UART mode. This problem was fixed
by Music Quest a couple of years ago, so your card may be fine. But if you
have trouble with multiple output ports not working properly in Drummer,
you should call Music Quest to see if your card needs a ROM update.
(When you call, Music Quest will ask for the ROM version of your card.
So you might as well take the card out of your PC before you call Music
Quest and not waste a call.)
Sound Blaster-Compatible 2-Op FM (Internal Sounds)
--------------------------------------------------
This driver works with any 100% Sound Blaster-compatible sound interface,
which includes:
* Creative Labs Sound Blaster
* Creative Labs Sound Blaster Pro
* Ad Lib Music Card
* MediaVision Thunderboard
* and more...
You must be careful when telling Drummer of the settings for these cards.
In the documentation, you'll see a choice between Base Ports 220 and 240.
However, for the internal sounds -- which is what this driver plays -- the
real Base Port is 388 Hex, which Drummer will use. When selecting this
interface, please do not change the Base Port from the default 388 Hex!
The Sound Blaster card has two different modes: Melodic Mode offers 9
melodic sounds. Percussion Mode offers 6 melodic sounds and 5 percussion
voices. By default, the driver is set to Percussion Mode. However, you
can change this if you want:
* In the FILES-MIDI/Sound Interfaces... window, select the Sound
Blaster-compatible driver.
* Click on the "Special..." button at the bottom-right of the screen.
* Select whether you want "Melodic Mode" or "Percussion Mode" and
click on the OK button.
* You can come back to this window any time you want to change between
Melodic and Percussion Mode.
Drummer's Sound Blaster driver automatically loads a default set of sounds
that conform to the General MIDI specification. These voices are listed
on the enclosed card titled "General MIDI Instrument Map". You'll find that
card in the back of the manual.
You can load a different set of sounds if you have a .IBK format file
(which is also supported by Cakewalk). If you have a .IBK file that you
want to use in Drummer, copy that .IBK file to your Drummer directory,
and rename the file to DRUMMER.IBK. Drummer will automatically load the
file whenever you use the Sound Blaster driver.
To change melodic voices in the Sound Blaster, use Drummer's Program
Sets. Please see the section of Chapter 13: Menu Bar Reference on the
SETTINGS-Pattern Program Sets... window for details.
The settings for the 5 percussive sounds are shown in the Drum Kit file
SBLASTER.KIT. You can not change the 5 percussive sounds from Drummer's
default settings. Please see Chapter 5: Drum Kit Information for more
on .KIT files.
Sound Blaster-Compatible MIDI Interface
---------------------------------------
The default settings for the Sound Blaster-compatible MIDI Interface are
IRQ 7 and Base Port 220 Hex. If your Sound Blaster is set differently, please
be sure to tell Drummer the proper IRQ and Port settings when you select the
interface.
NOTE: In order to use the Sound Blaster MIDI Interface, you _must_ have Sound
Blaster ROMs Version 2.0 or later. There were some problems with earlier ROM
versions that caused the Sound Blaster's MIDI interface to work improperly.
Key Midiator MS-101 MIDI Interface
Key Midiator MS-103/124 MIDI Interfaces
---------------------------------------
The default settings for the Key Midiator drivers are for COM 1: IRQ 4,
Base Port 3F8Hex. You can change these settings in two ways.
* If your hardware uses standard COM settings for IRQ and Port,
just type the COM number in the "COM Port" column of the MIDI/Sound
Interface window. For example, if you type in a COM Port value of 2,
Drummer will automatically set the IRQ and Base Port values to
their standard settings: IRQ 3, Port 2F8. Drummer knows the standard
settings for COM 1 - COM 4.
* If your hardware uses different IRQ and Base Port settings for
its serial ports, or if you're using a COM port other than 1-4,
then you'll need to enter the IRQ and Base Port values directly into
their appropriate boxes.
Output Ports: Notice that the driver for the MS-103 and MS-124 interfaces
is the same. The driver will let you select Output Ports between 1-4. For
the MS-124, those values correspond to the 4 output ports on the interface.
For the MS-103, output ports values of 1-3 correspond to the 3 output ports.
An output port value of 4 will send to all output ports.
MIDI In to Thru: The MS-103/124 driver supports only one thru port at a time.
If you select more than one thru port, Drummer will use only the lowest valued
port and ignore the other selected ports.
*============================================================================*
| The Drummer 2.0 On-Line Demo Manual |
*============================================================================*
About Drummer
-------------
Thank you for exploring the Drummer demo. Drummer is a program for making
music that's loosely modeled on a drum machine. You create music by building
patterns, then arranging those patterns into a score. It's designed primarily
as a utility program for use with a general-purpose, track-based sequencer.
But this simple description only touches on Drummer's capabilities and uses.
We've designed Drummer for people of all age groups, from children to adults.
You're not at a disadvantage if you don't "speak" music, because Drummer
assumes no previous musical experience or expertise, and uses very little
musical language. Drummer is so easy to use that children love playing with
it. Even if they don't know anything about music, they can still create their
own pieces. They can treat it like a musical game -- something to just play
around with. And they usually learn something about music in the process.
But Drummer's not just a toy. It has advanced features needed by the most
serious composer. It works with all popular sequencers and notation programs,
like Cakewalk, Cadenza, Sequencer Plus, Master Tracks Pro, Music Printer Plus,
The Copyist, and more. Features like real-time recording, MIDI File import and
export, Auto Fill, External Control, Swing, selectable PPQN resolutions, and
many others, give advanced musicians all the power they need to create music
that they may not have thought possible before.
If you know Cool Shoes, then you know that we don't like hype. Quite
honestly, we're very proud of Drummer 2.0. As you'll see, we've put a lot
of care into this program. It's fun to play around with. It's easy to use.
It's flexible. It's filled with powerful pattern-making features. And it's
only $99.00! We sincerely believe that everyone who makes music with an IBM PC
should have this program. You'll find Drummer 2.0 to be useful in just about
any kind of music-making. It's the perfect addition to any IBM music system.
Easy to Use
-----------
* Graphic point-and-click interface makes creating music both easy and fast.
* Create and edit your music while it's playing.
* Chain patterns together into a longer work.
* Easy setup for all drum machines & synths.
* Built-in Pattern Librarian.
* Loads of keyboard and mouse shortcuts.
* Many customizing options.
* Not copy protected.
Packed with Power
-----------------
* 50 patterns at a time with individual pitch, loudness and tempo scalings.
* Individual Metric Structure for each pattern can have up to 32 beats
and 32 divisions per beat. Includes rescaling.
* Mute/Solo for each line in every pattern.
* Swing setting for each pattern.
* Fully configurable drum kit for each pattern.
* Easily make your own drum kits setup files, or use one of the 30+
pre-configured kits included with the package.
* 10 fully adjustable velocity levels.
* Individual instrument Auto Fill settings for a more human feel.
* Load MIDI Files. Includes options and filters so that you can extract
only the parts you want from the MIDI File.
* Exports MIDI File for use in all sequencers and notation programs.
With almost a dozen choices, you're assured of getting your music out
of Drummer in whatever form you want to use it in your sequencer.
* Real-time control from other MIDI devices.
* Real-time recording from any MIDI instrument: a drum machine, synth,
MIDI drum pads, or whatever. Notes are immediately drawn on the grid.
The music already in your pattern plays back during recording, and the
pattern keeps looping so that you can lay down more music on top of
what's already there.
* Score page looping with section selection.
* The pattern Librarian lets you mix and match patterns from files
you've already created.
* A built-in Notepad lets you jot notes, reminders, synth settings, etc.
* Supports all popular MIDI & sound interfaces: MPU-compatible,
Key Midiator, Sound Blaster, Ad Lib, Music Quest, CMS,
Pro Audio Spectrum, Yamaha C1, and more.
* Comprehensive support for multiple MIDI in/out/thru ports.
* MIDI Metronome.
* Sync to MIDI clock.
* Send/receive MIDI Start/Stop/Timing.
* 24-480 PPQN resolution.
* Loads of editing commands.
* And much much more!
==============================================================================
About the Drummer Demo
======================
This demo program is the same as the retail version of Drummer, except that
you can't save your work. All features are fully functional here. But anything
you create will be lost when you leave the demo. Also, this manual does not
try to explain everything about Drummer. It's intended only to give you a
sense of whether or not Drummer will be useful to you. But please keep in mind
that Drummer is designed so that you never have to worry about doing something
the program doesn't like. It can handle anything you try to do, so feel free
to experiment!
Interacting with Drummer
========================
Drummer is designed around an easy-to-use, mouse-driven interface. Most of
your interactions with the program will be in the form of selecting and
manipulating objects with the mouse. You'll be able to use Drummer more easily
and quickly if you know some of the standard ways to interact with the program.
Menus
-----
Many of Drummer's settings and options are contained within menus and windows.
At the top of the screen you'll find a Menu Bar. (It's the box with the words
"Files", "Page", "Edit", etc.) You'll use the menu bar to select options and
open windows that perform various functions.
If you select an item in the menu bar, a menu of selections will drop down. To
do this, move the mouse cursor so that it's on one of the selections in the
menu bar. Then press the left mouse button and hold it down. You'll see the
selected item's menu.
Each drop-down menu contains a number of choices. These fall roughly into
three categories.
* The names of some menu items end with "...". If you select one of these,
Drummer will open a window where you can perform specific functions.
* The names for some menu items don't end with "...". These items let you
select whether certain options are turned on or off. Items which are
turned on are shown by having a check mark next to them.
* Some items within the menus may appear ghosted. It wouldn't make sense
to select these items at the moment, so Drummer won't let you choose them.
To open a window or select a menu item, click on the menu bar to display the
menu you want, and hold the mouse button down. Move the cursor down the menu.
Whenever the cursor is on top of one of the menu items, that item will
highlight.
When the item you want to select is highlighted, release the mouse button. If
you select a window, Drummer will open that window. If you select an item to
turn it on or off, then the item will toggle. In other words, if the item was
off before you selected it, it will be turned on, and vice-versa.
Throughout this manual, we'll use a shortcut to specify menu items. For
example, if we write FILES-Load Drum Kit..., that means the item labeled
"Load Drum Kit..." in the "Files" menu.
Pages
-----
There are four main screens that are designed specifically for a certain task.
You can use the PAGE menu to move to the different screens. Whatever page
you're currently on will appear ghosted out on the menu. The pages are:
* Pattern Page: This is where you'll create, edit and fine-tune patterns.
* Score Page: Here you can chain patterns together into a longer work.
* Librarian: This lets you mix individual patterns from different files
that you've already created into a new collection.
* Notepad: A very simple text-editor.
Windows
-------
Each window in Drummer is different, so we can't tell you much about them in
general terms. But most windows have two buttons in common: "Cancel" and "OK".
If you've changed some of the selections in a window and click on OK, Drummer
will close the window and use the changes you've made. If you decide that you
don't want to keep the changes you've made, click on Cancel. Drummer will close
the window and ignore everything you did while you were in there.
Entering Numeric Values
-----------------------
Any time you see a number enclosed in a box, you can change that number:
* Move the cursor so that it's within the box, and click the left mouse
button. But be sure to leave the cursor within the box. The box will
highlight to show that it's selected.
* Type a new value using the PC keyboard. If you make a mistake, press
the Backspace key to erase your typing.
* Either move the cursor outside of the box, or press the Enter key. The
box will change back to its original coloring, and Drummer will use the
new value.
You can't make a mistake in Drummer -- it can handle anything you do. For
example, if Drummer can't use a value that you enter, it will adjust the value
to the nearest one allowed, and display that value in the box. So don't worry
about breaking something. Go ahead and experiment!
Drive Name Conventions
----------------------
In this manual, we'll assume that you're running the Drummer demo from floppy
drive A:. If you're using a different drive -- like B: -- just substitute that
driver letter whenever we write A: below.
Also, when we show you a DOS command, it will look like this:
A:> drummer
The A:> is our way of showing the DOS prompt, so don't type that when you
enter the command.
Starting Drummer
================
To start Drummer, make sure you're on the A: drive as mentioned above. Then,
type the following command to start Drummer:
A:> drummer
After a few seconds, you'll see the title screen. While Drummer gets
everything ready, it will draw boxes on the screen, starting at the left and
moving to the right. If your computer hangs, the on-screen cursor doesn't
follow mouse movements, Drummer exits and shows you an error message, or
something else doesn't seem to be working properly, give us a call. We'll help
you get Drummer running on your system.
Selecting and Configuring Your MIDI/Sound Interface
===================================================
If you're running the Drummer demo for the first time, you'll see a message
saying that Drummer couldn't find a MIDI/Sound interface. That's to be
expected, and we're going to take care of it right now. Click in the "Drats!"
box to get rid of the message.
You need to tell Drummer which kind of MIDI or sound interface you have in
your computer. You also need to tell the program which IRQ and Base Port
Address the interface is set to, or which serial or parallel port the
interface is attached to. You should do this now. If you later decide to run
the demo again, it will remember your interface settings and you won't have to
mess with this. To select and configure your interface, you'll use the
FILES-MIDI/Sound Interfaces window.
Find your interface on the list of choices, and click on it's "Use" button.
If you change your mind, just click on a different Use button.
Then, at the right side of the display, make sure that the configuration
values for the interface match the setup of your device. For example, if your
MPU-compatible interface's IRQ has been changed from the factory-default IRQ 2
to IRQ 7, you must enter a 7 in the IRQ column.
Some interfaces use IRQ's and Base Port addresses. Others attach directly to
a serial port (COM Port) or parallel port (LPT Port). Drummer shows you which
interfaces use which connections. If one of the boxes is blank, it means that
the interface doesn't use that setting, and Drummer won't let you enter a
value there.
Notice the "Special..." button at the bottom-right of the window. Some
interfaces have special settings that you may need to adjust. And that's
covered above in this readme file. So be sure to check that previous section
if you need more info!
After you've selected your interface and entered the proper settings, click on
the OK button at the bottom of the screen. Drummer will take 5-10 seconds to
get everything set up. Then it will close the window and you'll be ready to
make some music.
The Pattern Page
================
Drummer's main screen is called the Pattern Page. That's where you'll create
all of your music. There are many different parts to the Pattern Page, so
let's look at them now.
The Pattern Grid
----------------
In Drummer, you can make music by recording into the program from a MIDI
instrument, by loading a MIDI file that was created with another program, or
by drawing notes directly on the "Pattern Grid" with a mouse. Drawing notes on
the grid is the easiest, and we'll explain that here. But no matter what you
do, the pattern grid is the basic structure used for making music in Drummer.
Notice that there are 20 different levels of boxes on the vertical axis. We'll
call each of these 20 levels a line. If you're familiar with MIDI, you
probably know that a note's pitch or drum sound is determined by its MIDI Key
number. And that's what we use in Drummer to determine the pitch for each line.
Each of the lines on the grid has a MIDI Channel and Key number assigned to
it. You can configure those assignments however you want for each pattern. We
include over 30 pre-made Drum Kit setup files that automatically configure the
grid for different synthesizers, drum machines and pitch sets. We'll go over
those in a bit.
Time is arranged on the grid from left to right. Notes at the left will play
before notes at the right.
The grid is always one measure long. The left side of the grid is the
beginning of the measure, and the right side of the grid is the end of the
measure. The measure is divided into a number of Beats. And each beat is
further split up into a number of Divisions per Beat. Drummer shows the
beginning of each beat by drawing a thicker line. Look at the grid when you
first start Drummer -- there are 4 Beats (between thicker lines), and 4
Divisions per Beat.
You're not limited to using this metric structure, and there are some tricks
you can use to get 2 or more measures into a single pattern. We'll show you
how to change the metric structure later in this manual.
Drawing Notes
-------------
In Drummer, the easiest way to create music is by clicking on boxes in the
grid. To draw a note, move the mouse cursor so that it's in the box where
you want the note, and click the left mouse button.
If you're working with pitched sounds -- like violin or flute -- you can make
a note that plays longer than the length of one box. Move the cursor to the
box where you want the note to start. Press the mouse button down, and hold it
down. Then drag the mouse to the right. You'll see the note get longer. When
the note has the duration you want, release the mouse button.
If you want to erase a note that you've already drawn, just click on it again.
It will disappear. And if you want to hear what a note sounds like without
having to draw it in the grid, click the right mouse button on an empty box.
Give it a try!
Loudness
--------
At the bottom-right of the screen, you'll find ten different Loudness settings
that you can assign to the notes in your music. Each loudness value is shown
by a different color or fill pattern.
Any notes that you draw use the current loudness -- the one with the arrow
pointing at it. To change the current loudness, just click on the one you
want. The arrow will move to the loudness you select, and any notes you draw
will use the newly selected loudness.
To change the loudness of notes that you've already drawn, select the loudness
you want to use, then click the RIGHT mouse button on the note you want to
change. You'll see that the note's color or fill pattern changes to whatever
the current loudness is.
Tempo
-----
The Tempo, which determines how fast or slow your music plays, is shown at the
bottom-right of the screen. It's the number of Beats per Minute that Drummer
will play. So a tempo of 60 means that Drummer will play at a speed of 60
beats in one minute.
You can change the tempo by entering a value in the tempo value box. Or you
can drag the tempo slider up and down. To do this, click within the tempo
slider box, and hold the mouse button down. As you move the mouse up and down
the screen, the tempo will change accordingly. When you're done moving the
tempo slider, release the mouse button.
Playing Your Music
------------------
For this demo, we've set the grid to play a 5-note scale on MIDI Channel 1.
With this scale, any music you create will sound halfway decent. Feel free to
spend a few minutes adding and deleting notes, and changing loudness levels
and the tempo. It's easy.
If you want to hear your music, click on the Play button. The button will
highlight to show that Drummer is playing. To stop playing, click on the Play
button again.
In Drummer, you can continue to work while your music is playing -- adding and
deleting notes, changing loudness and the tempo, revising drum kit settings,
and more.
The Drum Kit
------------
Each of the 20 vertical lines on the grid has five types of information
associated with it: a Name, a MIDI Channel and Key number, an Output Port
number, Auto Fill settings, and Mute and Solo buttons
If you take all of this information for all 20 lines, you have what we call
the Drum Kit information. The name's a bit misleading, because you can use
Drummer to create melodic and harmonic patterns as well as drum patterns. But
still, we'll use the term Kit.
The drum kit information is shown just to the left of the pattern grid.
There's not enough room on the screen to display all of the drum kit
information at once. So at any given time, Drummer just shows one of the five
types of kit information. There are many ways that you can see different types
of drum kit information. The easiest way is to use the 1, 2, 3, 4 and 5 keys
on the PC keyboard:
1: show Names
2: show Channel-Key
3: show Output Port
4: show Auto Fill
5: show Mute-Solo
Line Names
----------
Each line has a name -- like "Bass Drum" or "C4". The names can be whatever
you like. To change a line's name, click in the box and type a new name.
MIDI Channel and Key Settings
-----------------------------
The sound produced on a particular line is determined by its MIDI Channel
number. And the line's pitch is determined by its MIDI Key value. Here we'll
assume that you know what MIDI channel and key numbers are. But if you don't,
the Drummer 2.0 manual explains MIDI channel and key values in detail.
To see and edit channel and key assignments, select DISPLAY-Channel-Key in the
menu bar, or press the 2 key on your PC's keyboard. Then click on the value
you want to change and type in a new number.
You can use Drummer to create melodic or harmonic patterns using pitched
sounds on a synthesizer, like violin or clarinet. But you can also use Drummer
to play a drum machine or drum sounds on a synthesizer. Drum machines and
synthesizers arrange drum sounds so that they're all on a particular MIDI
channel, with each individual drum sound on a different MIDI key number. For
example, many drum machines use Channel 10 for drum sounds. Key 35 or 36 on
channel 10 might be the Bass Drum sound. So if you want a note on the grid to
sound like a Bass Drum, you'll have to set the line's MIDI channel and key
values to be the same as the channel and key numbers used by your drum
machine's Bass Drum sound. Your drum machine or synthesizer's manual should
have a list of drum sounds and the key numbers that they're assigned to.
Output Port
-----------
If your MIDI interface has separately-addressable output ports, you can
specify which output port Drummer should use for each line. Output ports are
numbered 1-N, where N is the number of ports on your interface. You can
quickly set all of the lines in your pattern to use the same output port with
the SETTINGS-Pattern Drum Kit... window.
Auto Fill
---------
When Drummer plays a pattern, it plays the same thing over and over. That can
get boring. A human drummer might repeat a basic pattern, but he or she would
also add notes here and there, just to make the music sound more interesting.
That's what Auto Fill does. It randomly adds notes to your patterns to make
them sound more interesting. We won't explain Auto Fill in detail here. But
give it a try. Add a few notes to the 5-note scale pattern. Then change the
Auto Fill values for other lines on the grid. The higher the Auto Fill value,
the more often Drummer will add notes to the pattern.
Mute-Solo
---------
Normally, you'll want to hear all the lines in a pattern playing at once.
But there might be times when you'd like to mute selected lines so that they
don't play, or solo a single line so that it's the only line playing. To mute
or solo a line, just click in the appropriate box. You can mute as many lines
as you want, but only one line can be soloed at a time.
Changing the Metric Structure
-----------------------------
We saw earlier that the metric structure of a pattern is defined by a number
of Beats per Measure and a number of Divisions per Beat. You can change the
metric structure of a pattern in the SETTINGS-Pattern Meter... window.
First, select the pattern you'd like to change by clicking on its numbered
box in the "Pattern" section at the left side of the window.
If your pattern already has notes in it, you may want Drummer to rescale the
note times so that they fit properly within the new metric structure. You can
choose whether or not to rescale the "Start Times" and/or "Durations" of the
notes in the pattern. Just click in the small circles to highlight the options
you want.
For example, by default Drummer gives you 4 Divisions per Beat for 16th-note
resolution. But you may want to double the number of Divisions to 8 so that
the grid shows 32nd-notes. You'd also want Drummer to rescale any existing
notes so that they'd play at the same times within the new metric structure
as they did in the old meter -- like right on the third beat. So you'd need
to rescale the start times.
To select a new metric structure, click on the number of "Beats per Measure"
and "Divisions per Beat" that you want. Some of the boxes are ghosted out.
A pattern can have a maximum of 64 boxes in the grid -- simply because there's
not enough room on the screen to show more. So Drummer won't let you select a
number of beats or divisions that will exceed the 64 box limit.
Finally, click on the OK button to close the window. If you decide you don't
want to change the metric structure, click on Cancel.
Selecting a Different Pattern
-----------------------------
Drummer has 50 patterns for you to work with at a time. You can tell which
Pattern you're working on -- we'll call it the current pattern -- because
that pattern's box is highlighted in the "Pattern" part of the screen. To
select a different pattern, click on its numbered box. The box will highlight,
and Drummer will display that pattern on the screen.
You can select a new pattern while Drummer is playing. But normally Drummer
won't start playing the new pattern that you've selected until it finishes
playing the old one.
Sample Patterns
---------------
This Drummer demo includes some pre-made sample drum patterns for you to
explore in Patterns 2-50. They're set to use MIDI Channel and Key numbers
that conform to the General MIDI specification. So if you have a General MIDI
synthesizer like the Sound Canvas, or if you have a drum machine or synth made
by Roland, these patterns should play fairly accurately. But if you have a
drum machine or synthesizer made by another manufacturer, you'll need to set
up the channel and key values for each line so that they match the values in
your MIDI instrument.
We've included over 30 pre-made drum kits that quickly configure Drummer for
a wide variety of synthesizers and drum machines from different manufacturers.
These drum kits are very easy to make yourself, and that's fully explained in
the Drummer 2.0 manual. For now, we'll assume that one of our pre-made kits
will be close enough to the settings on your instrument that you'll be able
to use it for this demo.
Loading a Drum Kit
------------------
To load one of our drum kit files, open the FILES-Load Drum Kit... window:
First, go over to the right side of the screen and click on the "All" button.
This just tells Drummer that you want to load the drum kit into all 50
patterns. Then find a selection in the file listing that seems like it might
be close to the MIDI instrument you want to use. For example, if you have an
Alesis HR-16 drum machine, the selection called "hr-16.kit" would be a good
choice. You can scroll up and down the listing by clicking on the up and down
arrows on the scroll bar.
Once you've decided on a selection, move the cursor on top of its name, and
click the left mouse button TWICE. Drummer will load that drum kit into all
50 patterns, close the window, and return you to the Pattern Page.
Explore!
--------
We haven't attempted to explain anything more than the most basic things that
you can do with patterns. Feel free to spend some time playing with the sample
patterns now. And remember, don't be afraid to explore! We've designed
Drummer so that you can't really make a mistake. If you try to make Drummer
do something that it can't handle, it will fix things up for you. So take some
time to look around. Check out the menus and windows, and try changing some of
the settings. Have a little fun!
The Score Page
==============
To chain your patterns together into a score, you'll need to move to the
Score Page. Go up to the PAGE menu and select Score Page. Creating a score
is even easier than making patterns -- just click on boxes in the grid to
chain patterns together.
The Score Grid
--------------
In Drummer, you create a score by selecting the patterns that will be played
in each measure. As on the Pattern Page, we use a grid. But here, each box
on the grid represents one complete pattern. The lines on the vertical axis
(up and down) show different patterns starting at Pattern 1 at the top. Each
of the boxes on the horizontal axis (left and right) represent one measure,
or more accurately, whatever the length of the selected pattern happens to be.
Drawing a Score
---------------
Drawing a score is just as easy as drawing notes in a pattern. Just click in
the appropriate boxes. For example, let's say that you want Pattern 1 to play
three times, then Pattern 2 to play twice. Just click on the first three boxes
for Pattern 1, then the next two boxes for Pattern 2.
You can have only one pattern playing at a time. If you already have a pattern
selected in one of the measures, and you click on a different pattern for that
measure, only the new pattern will be played in that measure.
If you want to erase patterns from the score, just click on the pattern's box
again. Drummer will erase the pattern from that box in the grid.
Scrolling Through the Score
---------------------------
As you can see on the screen, the grid shows 23 patterns on the vertical axis
(up and down), and 28 measures on the horizontal axis (left and right). But
there are 50 patterns in Drummer, and you can have up to 2000 measures in the
score. So you're only able to see a small section of the score at any one
time. To see a different section of the score, you'll need to use the Scroll
Bars at the right and bottom of the grid.
Use the Up Arrow and Down Arrow boxes at the right of the grid to scroll up
and down the score. If you click on the down arrow, Drummer will scroll down
the score, and you'll start seeing patterns from 24 on down. If you click on
one of the arrows and hold the mouse button down, Drummer will continue
scrolling until you release the mouse button.
Use the Right Arrow or Left Arrow boxes at the bottom of the grid to scroll
forward or backward through the score.
The white box on the horizontal scroll bar always shows the number of whatever
measure is displayed at the left side of the grid. You can move to a different
measure by entering the number of that measure in the box. It works just like
every other number entry box in Drummer.
The Sample Score
----------------
We've included a sample score that plays the sample patterns. Feel free to
listen to this now, to change it around, or do whatever you want. If you want
to hear the score, click on the Play button at the top of the screen, just
like you did on the Pattern Page.
Explore!
--------
We're not going to go into more of the Score Page, but there's certainly
a lot more you can do here. As we said, the score can contain up to 2000
measures. There are menu items to add and delete measures, to choose which
section of the score Drummer will play, to control looping and automatic
scrolling during playback, and more. As usual, we invite you to explore the
various windows and menu options.
Quitting Drummer
----------------
When you're ready to leave Drummer, just select the FILES-Quit menu item.
=============================================================================
This is the end of the demo manual. There's so much that we haven't covered
here. So if you have question or comments about Drummer, please let us know.
And thanks again for looking at Drummer.
*-----------------------------------------------------------------------*
| Drummer 2.0 Demo |
| |
| Cool Shoes Software |
| P.O. Box 2359, Kernersville, NC 27285 |
| |
| Phone: (919) 722-0830 FAX: (919) 724-4412 |
*-----------------------------------------------------------------------*